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Braid
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PostPosted: 15 Apr 2009, 21:04 
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The story follows a man, named Tim, who attempts to rescue his princess from a monster. The game features traditional aspects of platform titles; the player runs, jumps, and climbs through a linear set of stages, while solving puzzles and defeating enemies. The player may also control time, allowing actions to be "rewound", even after death. Using these abilities, the player progresses the story by finding and assembling jigsaw puzzle pieces.


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Braid is played by solving physical puzzles in a standard platform game environment similar to that of Super Mario Bros.. The player controls Tim, the protagonist, as he runs, jumps, and climbs across the game's levels while avoiding being touched by enemies. Tim can jump and stomp on enemies to defeat them, and can collect keys to unlock doors or operate levers to trigger platforms. One of the fundamental game elements is the player's unlimited ability to reverse time and "rewind" one's actions, even after dying. The game is divided into seven worlds, along with an "overworld" in the form of Tim's house. The worlds are entered through doors in the house. Each world has its own time-based game mechanic:
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    Time and Forgiveness plays as an ordinary platform game, except that the player may rewind time to undo their actions. The section includes several challenges that would be unplayable or unfair in an ordinary platform game, but become trivial when the rewind mechanic is available. As such, it has been interpreted as an oblique ironic comment about traditional platform game design.

    Time and Mystery contains objects which appear that are unaffected by rewinding. Rewinding can thus be used to change the synchronization between objects that can and cannot be rewound, which is the basis of many puzzles in this section.

    Time and Place has time linked to the player character's location on the level. As the player moves toward the right, time flows forward; when moving toward the left, time flows in reverse, standing still will pause time. This sets up a large number of complex correspondences that must be managed.

    Time and Decision involves a "shadow" of the player character appearing after the player rewinds time and performing the actions that the real player character rewound. Puzzles in this section revolve around using this mechanic to carry out multiple actions at once.

    Hesitance provides the player with a magic ring which, when dropped, warps the flow of time around itself; the closer moving objects (including Tim) are to it, the slower time passes for them. The regular rewind control remains available.


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Saquei isto o outro dia, e estive a experimentar. Acho o conceito do jogo fenomenal, e penso que toda a gente o devia jogar. O jogo livra-se de mecanicas de luta complicadas e obriga-nos a puxar pela cabeça. :D

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Re: Braid
PostPosted: 15 Apr 2009, 22:32 
Chuck Norris
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Joined: 29 Jan 2009, 13:11
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Location: Somewhereeeee Beyond the seeea
Ai Ui tou a sacar

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Re: Braid
PostPosted: 15 Apr 2009, 22:43 
Chuck Norris
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Parece interessante gosto bué desses joguinhos. Will download <3

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Re: Braid
PostPosted: 15 Apr 2009, 22:50 
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Knoch wrote:
Ai Ui


Stop that. :P

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Re: Braid
PostPosted: 16 Apr 2009, 00:03 
Chuck Norris
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Sacai, o jogo é fixe, puxa pela cabeça.


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Re: Braid
PostPosted: 17 Apr 2009, 11:03 
Chuck Norris
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Eu estava à espera da versão PC do jogo à uns meses, depois esqueci-me dele, obrigado naTas.

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Re: Braid
PostPosted: 27 Apr 2009, 00:17 
Rick Astley
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Isto é o que? Outro Cave Story? xD

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Re: Braid
PostPosted: 28 Apr 2009, 17:26 
Chuck Norris
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Nada a ver, ainda não acabei, ainda só fiz o 1 puzzle :facepalm:, mas do que vi gostei.

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