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Re: [PC]NFS SHIFT
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PostPosted: 30 Oct 2009, 21:14 
Chuck Norris
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Location: Maceda
Compraste o Race On pá?

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Re: [PC]NFS SHIFT
PostPosted: 31 Oct 2009, 01:04 
Chuck Norris
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yah, como disse atrás q se lixe, a simbin merece :s


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Re: [PC]NFS SHIFT
PostPosted: 04 Nov 2009, 23:38 
Teh dieb
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Here are the details for the new patch. We're currently working through the testing process so don't have a confirmed date yet; as soon as we do we'll update the thread.

NEW CONTENT/FUNCTIONALITY
- Increased the maximum number of online players from 8 to 12

BUG FIXES - CROSS-PLATFORM

- General game stability and performance improvements

- Improved car handling

- Fix for issue where some cars would bounce on their suspension during high load situations

- Fix for grass sometimes being displayed out of position

- Fix for intermittent incorrect driver duel results

- Fix for inverted balance slider operation

- Fix for online wins and losses occasionally being calculated incorrectly for drift races

- Fixed issue where loaned career car would inherit the player's career car tuning settings

- Fixed various usability issues with the advanced tuning screens

- Fixed lap timing for first lap of rolling start events

- Fixed car tuning settings sometimes not taking effect

- Fix to prevent rewinding past the start of instant replays

- Fixed car livery occasionally appearing all white during driver duel events

- Fixed incorrect screens being shown when player is disqualified

- Fix for occasional invisible opponents appearing during online drift events

- Fix for intermittent hang when skipping quickly through post-race screens

- Fix for intermittent hang when pressing X repeatedly in My Cars screen

- Fix for missing race groove on point-to-point tracks

- Prevented car livery resetting to default after an online race

- Fix for advanced tuning not staying unlocked on reload

- Fixed invitational event cars getting their setups corrupted and becoming undrivable (e.g. Veryon and Carrera GT)

- Fix for Lamborghini's having a low top speed when upgraded

- Fix for Corvette Z06 and Dodge Viper not able to move at the start of some events

- Fix for some upgraded AI cars bottoming out causing some instability over bumps

- Fix upgrade menu bug

- Fix for a force feedback strength settings save bug

- Fix multi-player settings for AI opponents and drift mode

- Fix for vinyls being incorrectly applied on rear wing

- Fix for a hang in lobby when accessing friend's list from car select

- Fix for profile load bug which skips save select menu when holding down Enter key

- Fix for jumping body parts when car resets

PC SPECIFIC
- Improved ATi graphics card support

- Improved dynamic vertex buffer usage (performance optimization on all PCs)

- Fixed crashes on certain PC configurations when changing shadow settings

- Fixed intermittent crash during first lap of races on certain PC configurations

- Disabled forced dampening for custom wheel presets on PC

- Optimized multi-GPU PC operation

- Fix for intermittent missing surface sounds on certain PC configurations

- Fix for intermittent black skies

- Fix for LAN menu hang for client when host quickly returns to main menu


Novo patch parece promissor :D

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Re: [PC]NFS SHIFT
PostPosted: 04 Nov 2009, 23:44 
Chuck Norris
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Mike Litoris wrote:
Quote:
Here are the details for the new patch. We're currently working through the testing process so don't have a confirmed date yet; as soon as we do we'll update the thread.

BUG FIXES - CROSS-PLATFORM

- General game stability and performance improvements

PC SPECIFIC
- Improved ATi graphics card support

- Improved dynamic vertex buffer usage (performance optimization on all PCs)



Novo patch parece promissor :D


Oh sim, parece-me bem =)

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Re: [PC]NFS SHIFT
PostPosted: 04 Nov 2009, 23:57 
Chuck Norris
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Improved car handling é demasiado vago.


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Re: [PC]NFS SHIFT
PostPosted: 05 Nov 2009, 01:03 
Chuck Norris
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Finalmente poderei jogar?

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Re: [PC]NFS SHIFT
PostPosted: 20 Jan 2010, 13:22 
Teh dieb
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desenterranço mas vá lá.
O patch 1.02 nao mudou em nada o controlo do carro que se notasse. No entanto a instalação do real mod coloca o shift num patamar bem melhor em termos de condução nos 3 tipos de carros
os fwd sofrem finalmente de understeer (o cobalt era o rir, acada travagem era sobreviragem)
os rwd controlam-se melhor e já se pode usar feint driving, curva após curva como deve ser.
os awd/4wd , pode-se usar técnicas "arralizadas". scandinavian flick, bem efectivo! (EVO IX, amo-te!)

recomendo

oh, e btw, no shaking mod.

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Re: [PC]NFS SHIFT
PostPosted: 20 Jan 2010, 14:17 
Chuck Norris
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Eu por alguma razão deixei de conseguir entrar no jogo. Tinha deixado de jogar durante uns tempos mas depois quando voltei a querer jogar para ver se o passava, deixei de conseguir entrar lá. Enfim.


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Re: [PC]NFS SHIFT
PostPosted: 20 Jan 2010, 16:46 
Knight who says nee!
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É do PC... é uma merda!















Se o quiseres deitar fora... estou aqui. 9D

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Re: [PC]NFS SHIFT
PostPosted: 20 Jan 2010, 16:57 
Global Moderator
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E eu aqui. :)

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